Tuesday, August 3, 2010

Straight Shotacon Blog

fictitious Ron Gilbert Interview

At the age of c ent fifty years, Ron Gilbert is making mischief. Abandoned for decades c reation of graphic adventure games, and is now dedicated to other IT projects, c omo software development for turtles with rheumatism and the creation of virtual plants to try to solve the problem of lack of food on Uranus. Not given to the interviews, Ron barely be seen, except in adult video recording on his own room every Friday night and sells to his friends Gary Winnick and Bill Gates. After much prodding (trying to finding dates by sending mails, mostly spam) , the Great Guru of adventure games (such as appointing himself) gave us this juicy interview, no less than Ronville, his mansion two hundred rooms, located in an area of \u200b\u200bover four hectares on the outskirts of Toronto, Macedonia.

ME: Ron, first of all, I wanted to thank you for lending some of your valuable time for this interview.

RON: No problem, provided they do not litter my furniture with your hands greasy chiffon proletarian of video games.

I : Do not worry, I took a shower before coming.

RON: No sounds, but if you say so ... Now, what do you know?

I : First, is it true you left the entire world of adventure? Why is it that says most people. However, there are some rumors (Very few) who say they're still stuck in the creation of adventure games, at least indirectly.

RON: Well ... actually I do not believe adventures. It just bored. All are equal, point the mouse, click, pick up objects, use them, open doors, talk to other characters, stupid jokes, stupid players ... anyway ... what you nerds seems wonderful to me it seems vulgar. Now I devote myself fully to other activities. Two days ago I made a talking calculator that is capable of saying the results accounts in twenty languages, including Malay-language Cobol. Have already sold nearly three million units worldwide and my shares have risen so high that I think will have to lower them to use a gun.

I : Okay. But do not feel nostalgic for your years of adventure?

RON: Not really. I got sick of people on the street stop me to say, "Hey! You are Ron Gilbert, creator of Monkey Island! You're great! You changed my life! You're a genius! Can I have your autograph? "Well, yes, I'm a genius. But signing autographs is not my thing. So I use my android automated Ron XP, which is also responsible for grocery shopping, pay my bills and go to the conventions of nerds addicted to video games, where everyone is a virgin and disguise themselves as characters in adventure games.

I : Mmm ... It seems you do not like anything the price of fame.

RON: No. Anyway, as one friend of mine: I do not pay for anything. I'm a pirate!

I : Change the subject. What do you think the current world of video games and adventure games in general today? Do you think has been a change with respect to the old adventure?

RON: Definitely. The adventure game scene has always been very dark. Dark, almost. Demon, I dare say. That has not changed and will never change. Instead, the video game world in general is different. People who play video games are not totally different adventure, especially those who play violent games like GTA or Call of Duty. Most people tend to think they are somewhat strange people, who enjoy extreme violence, blood, shooting and others. But no. They are actually the most normal of the world, because discharge all anger at those games and not hurt anyone. In contrast, those who play adventure games are the most dangerous psychopaths in the world, because they suppress their frustrations, their anger, their violence, making the intelligent puzzles and playing in peaceful AG. And then go to a supermarket, a Sunday afternoon, killing everyone with a machine gun because he stumbles into a part of the game, why not get a key to open a door or something. Therefore, the current adventures have become hybrids between action and adventure game where the player can go around killing in cold blood as he was crossing the road and also have fun with old puzzles.

YO : ¿Crees que este cambio ha sido para bien o para mal?

RON : Para bien, por supuesto. ¿Acaso no escuchaste todo lo que dije?

YO : Sí, claro. Otro tema: tu última creación ha sido Death Spank, que muchos han considerado como una mezcla entre Diablo y Monkey Island. ¿Qué opinas tú de esto? ¿Cómo se te ocurrió la idea de crear un juego de estas características?

RON : Bueno, opino que Death Spank es genial, sin duda. Uno de los mejores games that have been created. And the idea came to me as all that happened to me so far: I was bathing in goat's milk in my Jacuzzi, enjoying a diet soda and a game of Warcraft II on my laptop waterproof, when I thought: "What if I make a completely new game, innovative and original? Will surely be a hit like everything I do. "And he did. I called my game factory in Cambodia and told the foreman that I had thought of this brilliant idea. To put all my slaves to work in full swing in the new game and wanted it ready within a week. Otherwise, he would fire them all and send them to the guillotine. But Luckily, it was not necessary. The foreman (who was employed by Pol Pot in their best times) used his whip and slaves made the game in five days. Then, hit the market and my profits increased significantly. I'm working on the sequel to Death Spank, but this time I do in my factory in California, illegal Mexican immigrants because I get cheaper than slaves in Cambodia.

I : I see the work of creating a game is sacrificed.

RON: You have no idea. It's the smartest thing you've said so far.
I
: Thank you. Another question: What do you think the rise of amateur adventure? Thanks to programs like Adventure Game Studio, now anyone can make an adventure game in your room without spending a dime, and publish on the Internet for everyone plays.

RON: Actually I think that many people waste their lives, creating adventures that will never sell, so they will never get rich like me. So why do it? "For the love of art, we say? Ridiculous! Amateur's Adventures as despicable as I find the gete that creates them.

I : I do not think many people share your opinion.

RON: Do you think I care?

I : Well ... no.

RON: Anything else? I'm already bored and it is almost time to make me a manicure.

YO: I think I have no more questions.

RON: Thank God.

I : Thanks for having us and for this interview, Ron.

RON: Yes, yes, there's the door. Go now, before you call Ron XP to take you kicked into the street.

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