Friday, April 30, 2010

Recovery Plica Surgery How Much Time For Recovery

Walking with studio2287















Returning
studio2287 close the gallery-cafe-bar, almost a month after the first time you opened the large steel puerton, I feel like I'm walking but I think I'm doing it in the opposite direction or no direction. I get carried away by the movement of the passage to be exact PRAD a movement that is really the beginning with the project, if I'm just a part of them, because I feel identified with them either in its concept or in its ideology.
But studio2287 gained momentum gradually as my ideas, total points and decisions. Already harmonized a menu where you can enjoy a delicious salad or a sandwich so well for a coffee or a cold beer, not to mention the wine.
already had many years of not being or walking through downtown tijuana a full hybrid with all its history every day that way I remember my days as a high school in the early 90's, as well as the technological years of 94 to 99.
Years seem to have passed through the center, say it is obvious that with all that the economy has gone global, and especially the degree of violence that would not be living in Tijuana for less see the streets a little lonely, but I think little by little is rising. Or as a person of China's passenger and companion of one of the projects of the passage, if cities are Tijuana midieras by age · ¨ is located in the stage of adolescence in reveldia but it will come to maturity in a city very promising and above all that you give to everyone. Also talking the other day with a renowned architect Rene Peralta says there are more good people than bad, what you have to do is face it and so fewer people will vibe to tijuana.
And so many people have their point of view of Tijuana. I on the other hand I have no theory or opinion of tijuana hurts me to see it down but it is also the same people who do nothing for her.
This project will start again but my tijuana always and above all to see at night and see people that makes me good ......

studio2287 is becoming a new space and tijuana tijuana ...

Thursday, April 29, 2010

Full Brazilian Wax In Bali

in our home.


- This widespread habit consisting of living and dying is a huge hassle! owl sighed wearily as she spread her wings.
"Well, I like the hare, he added.
"You mean, I suppose, you think you'll like.
- How could it be otherwise?
-thinking, "said the owl is only a notion of the divided mind that no reality whatsoever.
"But I'm happy, 'said the hare.
- Nonsense nonsense, "interrupted the owl" There's no you that it can be anything, nor any thing that you can become.
- What a pity - she sighed the hare. I always thought there was.
- Thoughts! Thoughts! - Deplored the owl turn his head completely sterile A habit that has been universally condemned by the wise.
- Who are those scholars who do not like to be disturbed by the thought and how they can achieve wisdom?
-Who are capable of apperception, "said the owl succinctly, have another extra dimension.
- And what is that dimension?
-for a new direction vision and evaluation, "said the owl.
- And how to access it? - Asked the hare.
"When we transcend the conceptualization," said the owl, the divided mind is returned to its entirety.
- And what is the consequence of that? - Asked the hare.
"Then you are able to see directly," said the owl turning its head and fixing her bright eyes on the hare-and, of course, that they are "missing."
- How? - Hare asked with concern, I suppose you mean present?
- Present? - Asked the owl. Totally, of course!
- Completely? - Asked the hare jumping in surprise "What do you mean?
- In my absence conceptually the owl hooted, I can accommodate everyone and everything, HERE, where I am and where they are also quite at home!

0.0.0. (Wei Wu Wei)

Saturday, April 24, 2010

Death Watch By Robb White

Our only problem ...


Our only problem, our only sin is to believe that we are somebody, or something, because at the same time that we identify with a certain thing, it will automatically cease to be everything . "Being this" implies, inexorably "not that." And so begins the endless play of dualities borders, fears and conflicts. The only solution is to transcend our separate identity and to discover as nothing, being one with everything and everyone. For only when we are nothing in particular, are really all about. Not being absolutely nothing, we have nothing that limits us, and thus the whole existence is revealed as our own being. As explained a medieval mystic "knowledge of my nothingness, it has given me everything." When we thought to be something, we were just poor isolated egos, but knowing we are nothing, we are literally endless. Being something, we had a limited temporal life, but to be nothing we really timeless. As something, we were just that, but as anything, we are also everything else and for ever. We can say, well, either, that we are nothing or that we all, that I do not exist or is one with all things, since both terms refer to the same non-dual experience, in which something has gone misleading complete. José Díez Faixat

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Monday, April 19, 2010

Kates Playground Shower Pict

type PC Games Craft

mid-eighties and early nineties, there was a subgenre within the arcade game that became one of the most popular at that time: The game ships (although not seem like a very formal name is the most commonly used to refer to these games), which achieved great notoriety because they were thrown also to the dear and unforgettable PC Engine. These games are simple plot, action-packed and completely addictive, where what matters are our skills and our reflections controls to move and shoot at once, with the goal of eliminating all the bad guys and in turn, prevent these we settled for us. The important thing is to get the most points, or (if we get it) to the last level where you must defeat a monstrous ship full of weapons, which fire in all directions and at the same time. This is when our skills y reflejos deben estar a su máxima potencia. Pero aunque no se logre llegar al último nivel (cosa que, en muchos de los juegos de este género es en extremo difícil), lo importante es pasar horas y horas de diversión viajando en nuestra pequeña nave que puede ser vista desde arriba o desde el costado según el juego, disparando, moviéndonos y recogiendo los premios que los malos van dejando para mejorar nuestras armas.


A continuación, presento una lista de los mejores juegos de naves de PC Engine, o al menos, los que a mí me parecen los mejores. La lista no es un ranking y está ordenada alphabetically only by following a random order, with the name of the game, the creator and year plus a small description. Note: The question marks mean I do not know the year of publication of the game or your company creative.


1943 - (????) - Endearing game set in World War II, in which we were flying a biplane that was destroying all types of aircraft enemy, from aircraft to aircraft giant fired back.


Aeroblaster - Hudson Soft (1990) - Here we handle a modern aircraft F-15 style. The game is viewed from the side and can shoot all kinds of missiles.


Airzonk - Hudson Soft (1992) - The good old Bonk (child-caveman cabezón we marveled at the platform game series) again become a sort of super hero flying rays shooting everything you put in front. Very funny.


Barunba - Namcot (1989) - Curious game where you manage a bubble-shaped ship that fires two guns that can rotate 360 \u200b\u200bdegrees. The enemies, most are birds robot.


Cyber \u200b\u200bCore - ISS (1990) - Piloted a ship that looks like a bug and we should be eliminating similar enemies.


Child of dragon Coryoon - Soft Naxat (????) - Entertaining game in which he played a small flying dragon who must rescue a princess, through many levels.


Dead Moon - TSS (1991) - Game where you control a ship in a very strange.


Deep Blue - Pack-in-video (????) - Game in which we handle a fish-shaped submarine that should be removing all class of marine creatures.


Dragon Saber - Namcot (1990) - Original fantasy game where you control a dragon that kills enemies spitting fire.


Fantasy Zone - NEC (1986) - A colorful game with childish. We handle a tiny ship in a universe that looks like a garden, where flowers are shooting.


Gradius – Konami (1985) – Juego típico de naves, de Konami.


Heavy Unit – Taito (1989) – Espeluznante juego en el que debemos ir disparando a muchos gusanos compuestos por calaveras que se ríen si nos matan.


Metal Stocker – Face (1989) – Juego muy original. Aquí, debemos pilotar una nave mientras nos movemos por una serie de laberintos, en lugar de flying through space.


Mr. Heli - Irem (1989) - Another fun game where helicopter piloted a nice addition to go kill the bad guys, must be dug into Rocky (a missile force) to unearth a precious mineral blue.


Ordyne - Namco (1989) - One of the few games where we see the pilot inside the ship. It has an air of caricature.


Lepus Special Rabio - Video System (1990) - Here, we face a Leups (whatever that is), a kind of rabbit or hamster robotic wings and shooting at the same time .


R-Type - Hudson Soft (1988) - Game Unit Heave similar to where we should go shooting at stone worms in numerous caves. Worms cut into pieces, but they still can harm us.


sidearms - Nec (1989) - We drove to a transformer style robot that flies in the air over a city devastated by alien forces. You can fire both forward and backward.


Soldier Blade - Hudson Soft (1992) - Routine spaceship game.


Super Star Soldier - Hudson Soft (1991) - Another game routine Hudson.


Tatsujin -Taito (1992) - drove a cherry red ship in outer space.


Twin Bee - Konami (1992) - Fun and funny game starring a kind of bullet or projectile by the arms and legs that go flying through the sky and shooting. Pretty entertaining.


Violent Solider - (????) - Another typical game of spaceship.


Xevius - Namco (1982) - Piloted a ship that looks like a space shuttle while we are shooting at enemies in a disk. The game has a look that gives us the missions.


probably many others I forget, but if the aggressors all, the list is endless. The important thing is that these games are part of gamer culture, to the point that they have become pillars of the same.

How To Puton Stayfree

Engine FPS

1992 This game created by the excellent Sierra On-line (author's great adventure titles like King's Quest series, Space Quest, Shivers, etc.) is one of the best puzzle games ever created. Not only is it fun to say enough is enough (which, unfortunately, can not be said too often in games of this genre), it is also original and stimulating. You can leave anything you are doing so to spend some time creating an incredible machine.



This machine in question (the photo) is the first I did make some thirteen or fourteen ... maybe more. When I think of it, my eyes fill with tears, as I happen to think the game itself. I love the idea that you yourself have the ability to create a mechanism as complex as a clock to produce a series of chain reactions in order to achieve a goal. Yes, I know that many times this goal might seem small compared with the huge net work done by machine, but just there lies the grace, wit, magic that makes us start playing and do not want to leave.

On my machine, the goal was for the small tennis ball on the end of the seesaw is caught in the bird cage hanging from the rope. To achieve this, the bucket is tied to a rope that passes over a pulley and is at the high end of the seesaw, falling on it, catapulting the tennis ball, which bounces off the gold stump up to finally fall on the brick platform underneath. At the same time, the bucket is lit the lamp at the top, falling and tightening the rope that binds him to it. When the lamp is lit, the light beam passes through the magnifying glass, amplifying, and manages to ignite the dynamite. When the dynamite explodes alert the hamster, which starts running on the wheel, moving the gear below it. These, in turn, spin the treadmill on which rests the bowling ball, that when the end, falls and runs down the brick walkway to press the button retractable boxing glove. The glove hits the projectile cannon is on the other platform. The slides, bounces off the vertical pipe to the right and then rushes to the trampoline underneath, where it bounces and rises, to fall on the scissors, closed. The scissors cut the rope holding the cage and it falls catching the tennis ball was on the platform below. At the same time, the projectile cannon bounces on the trampoline which is next to the platform and ends on this, right next to the cage. Reading this, one would think that the machine takes at least twenty minutes to reach his goal ... But no. The truth is that it plays in less than ten seconds. And the irony is that to create the machine took me almost an hour because I had to think hard about what I wanted to do with objects and you have to calculate distances and heights well so they do not collide or blocked ... That is precisely what makes us think.

The Incredible Machine is a game that certainly worth playing. Even today, with games that exist today, creating incredible machines with this small, simple but spectacular Sierra game is to have hours and hours of fun guaranteed.

Tattoo Aftercare No Bacitracin

The Incredible Machine: A whole genre

gender
Games FPS (First Person Shoot in English) or DPP (First Person Shooter in English), were among the most acclaimed during the nineties and marked a radical change in the player. If before this was a person rather reflective, quiet, enjoying the puzzles that were solved with the use of mind and adventure games by Lucas Arts or Sierra, thanks to FPS games, began to turn their interest in other more vulgar and carnal as extreme violence, shootings, explosions, horrific monsters and even sex.

Back in 1992 (after the successful launch of the platform game Commander Keen) the Texas ID Software released a game remarkable for both its interface as its subject matter : Wolfenstein 3D, a unique game set during World War II in which embody the American spy BJ Blazkowicz, whose mission is neither more nor less, to kill Adolf Hitler and all his terrifying minions, going through endless labyrinthine corridors. Wolfenstein 3D was one of the first games to come with a warning to parents warning of violent content and was prohibited for children under thirteen. And, for the time, the graphics were extremely explicit and extremely violent development. Had to be moving through the halls, shooting in cold blood anyone who got in the way we are. And when we killed a Nazi soldier, we saw how the blood leaping through the air and the bullet-riddled body slumped on the floor like a sack of potatoes. Sure, two-dimensional renderings were placed in a third dimension, so that there was a contrast not very convincing (especially when the bodies fell the floor), but still was very realistic. And the most realistic of all, the play never see the protagonist, is not viewed as in Super Mario games, or do not see a doll that moves, jumps and runs across the screen in two dimensions. In Wolfenstein 3D we are the protagonists, we see everything through his eyes, as if we ourselves were the ones who are advancing along these corridors crowded with Nazis who can jump from every corner. All we see is the tip of the gun barrel and the enemies that appear. We give three hundred sixty degree turns in a 3D environment and not lose perspective certainly realistic that bordered the extreme (for the time, of course).


A year later, in 1993, ID launched its new masterpiece and perhaps the best, which made Wolfestein seems the maze screen saver for Windows 98: Doom , a set of science fiction and horror, set in an apocalyptic future. In this game, we should not kill Nazis, but hideous demons and monsters out of a twilight zone open by accident by a careless group of scientists on a space station. In Doom, embody a Marine of the United States Army (or rather a mercenary) who has to deal with eradication diabolical threat through a myriad of levels. Wolfenstein 3D Doom excelled in everything. It was more violent, more explicit, with better graphics and sound with an atmosphere more oppressive. While we went through corridors Wolfestein fully lit, textured achieved only in Doom we are in a dark, almost completely dark, full of shadows that hide the dreaded demons. Beyond that, we have a chord music: heavy metal sort of dense, heavy, and sometimes frantic, which at times manages to get the creeps. The monsters are well developed and the guttural roars and sounds they produce are very compelling. The weapons we can choose (and that we collect throughout the game) are very numerous, each with varying degrees of lethality. We begin with an automatic pistol (as in Wofestein) and finally we can use a plasma rifle very destructive, to a rocket launcher and even a chainsaw (anyone who has played Doom, you know how enjoyable it is cut up a few monsters with the chainsaw, the style Jason Vorhees).



Following the successful exit of Doom, ID, in collaboration with Raven Software, has launched other less popular titles to market as Heretic and Hexen: Beyond Heretic, cut mystical adventure FPS with an air of The Lord of the Rings, set in a fantasy world in which we had to kill demons with wands, potions and books explosive Spell. In these games, the novelty was that we could choose one of three players: a wizard, a cleric and a warrior (no doubt the best of three), each with special skills.


ID could say that reached the peak with the release of Quake in 1996, a game in itself itself constitutes a revolution for the FPS. Unlike their predecessors, Quake had a three-dimensional environment entirely. Not only scenarios but also the characters were made with 3D graphics, sprites were not simple in two dimensions from which only one side could see them, so even to this day is considered one of the most realistic FPS ever made.


All went well for the boys of ID, but they were not the only ones dedicated to creating games FPSs increasingly violent and realistic. The same year the release of Quake, 1996, 3D Realms, he released no more and no less than Duke Nukem 3D, bail out an old title of Apogee Software. In DN3D, represent the role of the Duke Nukem, who, after returning to Earth after a hard mission, he discovers that his beloved city, Los Angeles, has been attacked by strange aliens. Therefore, his new mission ... Guess! Duke Nukem 3D was the FPS market cornered by ID appeared, bringing a few innovations. Maybe not in terms of graphics (still funds in three dimensions and two-dimensional characters), but in regard to subject itself game, the presentation of character and a great deal of local humor and even politically incorrect. With all respect for the creations of the guys from id Software, I would say that Duke is the protagonist of a FPS game with more personality in history. For not only screams when he is shot or injured, but tends to drop when lapidary phrases to start a mission, or when performing a feat accomplished during a game. For example, we hear him say: "Nobody steals Our chicks ... and lives "(No one steals our girls ... and lives) or" Hail to the king, baby "(hello to the king, baby), when you fly into a thousand pieces horde of aliens, or my favorite: "I is not afraid of no quake" (do not fear earthquakes), making direct reference to his rival in the ID. Besides all this, DN3D caused controversy for its adult content (for many male, which may be true) in addition to the usual violence, far more extreme case (with certain weapons, we can literally blow up our enemies) . Thus, throughout the game we can see dancers from strip clubs to which we can offer them money to teach us their "talents", admire posters of women in bathing suits that are plastered everywhere or conditional attend film screenings inside a porn theater. As if this were not enough, the game has a special ingredient that many people may seem morally questionable, especially for athletes: the fact that Duke can use steroids during a game to regain strength and have more energy. But besides all this controversial content, Duke Nukem 3D has some advantages over its predecessor in the ID, such as greater freedom of movement. Unlike what happened in Doom, where progress could only run, Duke can jump, swim underwater and even fly, if you get the jet pack is hidden there. Of course, this implies that many levels have a bit more difficult, longer and more difficult to resolve. There is no denying the success of this game in its time and is still having garnered thousands of fans, as happened with Doom at the time.


To end this article as a mere pseudo-analytical and curious, I would like to mention a game released in 1996 by some company called Capstone, which used the 3D engine of 3D Realms: Witchaven, a medieval fantasy game in which he played a warrior who must defeat a horde of demons. Much like Heretic, but with better graphics and the option to play without gore blood or if your stomach is very sensitive. I could go on citing games and more games, but the list is endless.


Yes, FPS, is certainly a beloved genre, which had its birth and height in the past decade and, no doubt, will achieve immortality, despite over time.


Tuesday, April 13, 2010

Asus P5gz-mx Win7 Driver

was a morning ...


was a morning in early summer. A silver mist glowed and trembled from the linden trees. The air was filled with their fragrance. The temperature was like a caress. Remember, no need to remember "that I climbed a tree, I was shocked and I was suddenly immersed in it. Did not call well. The words were unnecessary. That and I were just one.

Bernard Berenson.

Tuesday, April 6, 2010

Can You Use Fluid In A Zippo

A new space in Tijuana









With the help of my inseparable Brenda, my Gustavo and my nephew Claudia and also niece and my new nephew Milton was as could be reached to put in a state studio2287 presentable for the inauguration. With the assistance of extended family around us was very warm the opening with the great collaboration of my friend and colleague, also a painter and exhibitor Gonzalo Lara. Accompanied by music from Amy Winehouse, Ayo, Beastie Boys, Police and The Mars Volta Another bit was how the event took place, everything went to perfection.

A thanks to all the people that we are the time to support us .......

Saturday April 3, 2010 Tijuana BC Mexico